It has been 20 years since Guitar Hero first launched across the Atlantic, offering players everywhere the opportunity to become a rock star. Not literally, but try telling that anyone who has mastered Free Bird’s lengthy instrumental break in front of a packed living-room audience.
Created by the developers, Guitar Hero provided users with a plastic guitar peripheral to match coloured notes moving along the screen in time with the music. Each riff mimicked specific notes, producing the sensation of an authentic performance.
The studio previously experimented in the music genre prior to teaming up with the publisher, which was acquired by the gaming giant in 2006. Together, they laid the groundwork for a surprising massively profitable franchise which made a remarkable influence on numerous of the artists included, introducing classic groups to millions of gaming enthusiasts.
A former executive, former COO from the developer, remembers the initial financial challenges in securing the songs – even though initial releases mostly used cover versions.
“We rerecorded all the music because the dollar figure prohibitive,” he says. “Even with the publishing rights alone, it was nearly impossible. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. However, when Guitar Hero became a hit, album purchases and radio play were going up, everyone wanted to be in.”
He adds: “Among the remarkable aspects was how many parents got in touch expressing gratitude for introducing their kids to the songs they loved. It became an intergenerational thing.”
Timeless Music Gains Younger Fans
Irish blues-rock band the Answer had their track in the 2008 release the popular installment. Lead musician the artist remembers the way the game brought older hits to the forefront: “Guitar Hero provided a bigger, younger audience. Typically this had been considered outdated material, however when it was included in the title young people discovered it, suddenly it was cool. That legitimised it, and got rid of the outdated label. It provided our catalog a new life.”
In 2008, the band's first record was still not available in the US, so the game served as a primary platform of discovery for the group as they went on US tour supporting the rock giants. “Their crew had on Never Too Late during travel, and several knew us from Guitar Hero,” Mahon says.
Major Band Spin-offs and Lasting Impact
Music's biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in dedicated game editions centered around each band’s catalogue and associated stories, visuals and legendary status. For example, the Aerosmith edition, reportedly to have made the group greater revenue compared to their records. It sold more than 500,000 copies in its first week, and demand for Aerosmith’s music rose significantly during an era when the music business faced decline.
Guitar Hero continues to inspire quick-handed dedication within the community. Recently, a streamer achieved an impressive attempt featuring the challenging track – a notoriously difficult power-metal song made popular by Guitar Hero – on Clone Hero, a no-cost alternative with similar mechanics and extensive personalization features. This track is difficult enough on expert mode, not to mention performed at increased tempo while hitting a single one of its near 4,000 notes. The streamer claimed requiring months of practice to accomplish.
“Guitar Hero is a fun, fantasy thing. Just as with other games, that doesn’t mean you ought to pick up a real gun and enlist,” notes DragonForce guitarist the artist.
The band had already wrapped up a successful tour when Through the Fire and Flames was featured in the third game, yet he explains it made them a household name. “I recall our distributors informing us that our selling albums like crazy,” he shares. “Popularity surged when we next toured, and we performed right ahead of top acts on the Mayhem festival.”
In fact, DragonForce’s exposure from Guitar Hero was so immense that it threatened to eclipsing all other the band has done. Recently, the track was used in promotional material for Despicable Me 4. “In the past I felt otherwise, but now I accept it,” Li says. “If you only hear one DragonForce song, it’s totally cool – everyone’s got their own path in music and I’m glad we’ve been part of people’s lives”.
Enduring Legacy of a Plastic Guitar
The best marketing, be it for automobiles, apparel or video games, extends beyond mere transactions – it inspires a desire. Was the game able to tap into that? “That’s exactly what our team trying to create,” he confirms. “The excitement of performing as a music icon on the stage. From day one, the co-founders felt that there’s an instinctive urge to create songs, and they wanted to use technology to enable everyone to do it”.
The majority installments came out over a mere half-decade from 2005 to 2010, featuring spin-offs such as the DJ version, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest on peripherals waned, except for a short-lived revival several years later.
Titles such as Clone Hero and newer releases have kept the community active, and there’s set to be something from the founders in development. Recently formed developers has entered work on its debut music game. Original co-founders are participating as special advisers. Is the world ready to embrace another game following Guitar Hero?
“Our team believed such titles could be similar to sports games where you can update every year,” Dornbrook says. “There’s so much new music it could remain perennially popular, thus I remain hopeful. There’s no reason for it to continue with new generations.”